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Some resources:
**Map Format**
- http://forums.ubergames.net/topic/2658-understanding-the-quake-3-map-format/ (patchDef2 and brushDef)
- http://forums.thedarkmod.com/topic/15668-plugin-request-sa…
ghost updated
5 years ago
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I keep getting this error:
`ERROR: Function 'map_marscity1::main' not found in script for 'call' key on worldspawn`
What is going on with this?
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I just thought I'd ask, does this source port also support other games like Quake 4, Quake Wars, or Wolfenstein 2009?
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Using Ubuntu 18.04.2 LTS again, when i try the latest version, it crashes with giving me the output below.
(By the way: I tried it also with loading SIGIL.wad and it did not appear in the Ultimate Do…
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I tried out the branch that uses the cdoom mod, and it doesn't work.
At first, I tried the path /user/lib/x86_64-linux-gnu/dhewm3/cdoom.so
Then, I tried /user/lib/x86_64-linux-gnu/dhewm3/cdoom/c…
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I am looking into porting our ruiner and hardqore 2 mods to dhewm 3. there are about a dozen modified and new files for each one. Keep in mind that I have not used visual studio almost 8 years nor d…
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Finally built the engine, but now when I run it, rendering is completely broken:
https://www.youtube.com/watch?v=yYEi_A9vw4U
I am Windows 10 64bit Home, i3-6100, 16Gb RAM, GF 1060 GTX 6Gb, Nvidi…
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It is good practice to include a complete LICENSE file with a open source software github project. Please kindly complete the the Internet in a Box license file at your earliest convenience.
https…
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When I quicksave, currently played voice fragment (such as NPC speaking, or radio transmission) is silent until it ends. E.g. npc lips are still moving/transmission UI indication is still active, but …
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@ptitSeb
Was able to build quake3 from your sources, for both, minigl and gl4es. In minigl version everything looks and works correct. In gl4es version, games starts , first image anymation come fine…
kas1e updated
5 years ago