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## Overview
I've been playing with the SharingTest and SharingSpawnTest examples and am having difficulty wrapping my mind around how to properly share/sync and update a game object between devices.
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**Overview**
Loaded current dev branch and receive two errors on attempting to build.
The second error (see #1475 for the first) is in MicrophoneHelperSample. In this case, the MicrophoneHelper S…
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## Overview
This code will fail when called on HoloLens. End result is the floor quad gets instantiated at (0,0,0) which is sub-optimal on a non-opaque device.
https://github.com/Microsoft/MixedReal…
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## Overview
Loaded current dev branch and receive two errors on attempting to build.
First error (see below) is presumably a missing reference in AttachToController. Can be fixed by adding a using…
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## Overview
Regression as this was fixed in a previous MRTP and Unity build. In the scene are the standard prefabs HololensCamera, InputManager, SpatialMapping and DefaultCursor
## Expected Behavior…
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Hi guys,
I have troubles with the gazing at the dropdown menu items. When I gaze at one of the entries the gaze will dissapear behind the entries.
I used the gaze cursor "CursorWithFeedback" from t…
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## Overview
Lots of animation warnings from improper controller setup.
```
Asset '': Transition 'AnyState -> Cursor_Cross_Observation_In_NorthSouth' in state 'AnyState' doesn't have an Exit Time or…
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## Overview
When starting a scene, the following error spams the console window:
```
NullReferenceException: Object reference not set to an instance of an object
HoloToolkit.Unity.InputModule.Focu…
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## Overview
I noticed that Unity 5.6/2017.1 Builds throw null refs from `InputManager` when targeting the 16299 SDK.
We should probably target 15063 for versions less than 2017.2
## Problem Behav…
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Hello,
To make the release cadence more predictable and defined, we will mark a release of the code base in the first week of every month.
1. This gives us set timelines to plan our apps and whe…