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I downloaded and enabled addon, entry in menu "Import" has appeared, when I tried importing model from .vox file and nothing happened. No model imported. Please help.
Blender version: 2.80.75. Lat…
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## Terminal Stuff
* [x] `$ brew upgrade bat fzf git heroku hokusai hub macvim the_silver_searcher tmux yarn`
* [x] `$ replug`
* [x] `$ asdf update && asdf plugin-update --all && asdf reshim`
* […
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Shorlty: I think we should load the first (or a specific) frame instead of loading all of them (see `SIZE` and `XYZI` for old file format).
See also on YouTube: [Magicavoxel Frame Based Animation -…
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https://github.com/ephtracy/ephtracy.github.io/releases/download/0.99.4/MagicaVoxel-0.99.4.2-alpha-win64.zip
Now 64bit only.
Last 32bit version is: https://github.com/ephtracy/ephtracy.github.io…
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I was hoping that the iso export could have an option (say in the config.ini) to include the AO baking WYSIWYG as in the main editor (albeit scaled to the sprites size).
Perhaps also to have Shadow…
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Hi,
I have a problem maybe it's due to my import from MagicaVoxel. After import the obj file in Blender i have all model colors. But after the export to Godot with godot-blender-exporter, i don't …
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I need to export with color so I can use it with other programs such as Blender and Godot.
You can keep color by exporting to MagicaVoxel but the MagicaVoxel size limit kicks in which is a deal break…
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The checksum for the 64-bit version of Magica Voxel is incorrect and the package refuses to install as a result.
`Error - hashes do not match. Actual value was 'A51CC613409CB3AAE61650F41AAED6828A4F…
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Related: https://github.com/exokitxr/exokit-web/pull/88#issue-317193515
![browserexo3blast](https://user-images.githubusercontent.com/29695350/64914902-d2f97580-d720-11e9-8115-52b153f1f5fa.gif)
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Default palette is well defined in the specification of the format, yet currently we do not use this, we simply expect a palette chunk to be present in the .vox file