-
### Steps to reproduce
1. Make sure you set Lock mechanism to "Device credentials"
2. Make sure you start app for first time (i.e. by first killing it via Android Settings).
3. Hold phone in lands…
-
Hi Intel,
I have suffered a strange case in my environment, I restart PSME, and my expectation is ExternalServiceAvailabilityCheckerTask would be trigger, and mark this PSME as unreachable, and aft…
-
Edit by Dandelion Sprout 25th of February 2020: GitHub spectacularly failed to tell me that there was a comment limit of 2,500 comments in issue threads?! So now it seems that discussion has been forc…
-
I am trying to use the API to set skins of player NPCs, using a texture and signature value. I tried using persistent NPC data, changing the _GameProfile_ of _SkinnableEntity_ and changing the _GamePr…
-
* [x] I've read and understood the [contribution guidelines](https://github.com/Yoast/wordpress-seo/blob/trunk/.github/CONTRIBUTING.md).
* [x] I've searched for any related issues and avoided cre…
-
Documentando aqui a ideia inicial da nova API. Depois podemos destrinchar isso em tarefas menores.
Vamos usar o esquema da API do WordPress e a proposta é que façamos uns endpoints específicos do t…
-
**Describe the bug**
Following the recently updated `building.md` leads to an error in the very first step.
**To Reproduce**
Steps to reproduce the behavior:
```
[/tmp/download]: rm -rf *
[/tm…
-
Currently have a 1.2.1 version project which I tried to update to 1.3. This failed with the following output:
> Microsoft Windows [Version 10.0.10586](c) 2015 Microsoft Corporation. All rights reser…
-
- [x ] The stream has correct Access-Control-Allow-Origin headers (CORS)
- [x ] There are no network errors such as 404s in the browser console when trying to play the stream
- [x ] The issue observ…
-
### Description
Build fails on macOS for 72.0.3626.96
### Console output and logs
```
12:07 $ cd ~/ungoogled-chromium
✔ ~/ungoogled-chromium [master|✔]
12:07 $ mkdir -p build/src/ungoogled…