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Use SDL_VIDEODRIVER=null instead of dummy, because dummy is offensive. It should still support SDL_VIDEODRIVER=dummy, but support `null` to mean the same thing.
- [ ] is `null` the right name?
- […
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Do you have any interest in or plans to add support for [sdl-gpu](https://github.com/grimfang4/sdl-gpu)?
I've started prototyping support for it and thought it might be nice to integrate here if t…
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Any interests on this?
https://github.com/mozeal/SDL_gui
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Compiled okay a few days ago, but today I needed to add:
+#ifndef SDL_NOEVENT
+#define SDL_NOEVENT SDL_FIRSTEVENT
+#endif
to compile with SDL 1.3.0 on Linux.
There is also a segfault on hitting 'r'…
beanz updated
12 years ago
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This module is getting large and unweildy and should be split into several modules
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```
Greetings,
I really think we should get SDL 1.3 support in as quickly as possible. It adds
TextInput, which is very crucial for creating portable "desktopy" apps. A whole
class of Lisp apps wil…
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There are two assertion failures _most likely_ since upgrade to SDL 2.0.9
```
Assertion failure at SDL_SetWindowTitle_REAL (src/video/SDL_video.c:1747), triggered 1 time:
'window && window->magic…
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Hi,
I tried many times to run the SDL.RenderGeometry() function but I can’t.
In the third argument (vertices), I cannot convert my array containing my SDL::Vertex to FFI::Pointer or FFI::MemoryP…
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I’m completely unfamiliar with MacOS and SDL’s support goals for it, but more recent versions of MacOS has [GCMouseInput](https://developer.apple.com/documentation/gamecontroller/gcmouseinput) that pr…
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https://wiki.libsdl.org/SDL2/MigrationGuide