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FluffOS should build/run on OSX with packages installed with homebrew with ease.
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Hi there.
I tried latest COLLADA2GLTF, but I found a little weird covert result.
Look at this maya scene file (group_pivot.mb in attached zip file).
In this scene, there is a group whose pivot posit…
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Hi, Godot Developers.
First of all I want to thanks to all of you for creating great game engine with very permissive license. Your effort will help many developers and students with tight budget to …
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(Please delete ID: 3597169, accidentally submitted too early)
When importing the attached Collada file, Assimp crashs or hangs sometimes - not always.
Only reproducible in Release builds.
Code to repr…
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```
The collada importer sometimes doesn't use the names attached to objects in
the DOM.
Also, there is a crash when calling save() followed by a load().
```
Original issue reported on code.google.…
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Hi;
I am currently maintaining the Collada module in Blender. This has turned out to have become a real pain over the years, mostly because it is not so easy to move the data around inside Blender. Al…
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```
What steps will reproduce the problem?
1. Get a model with a bump/normal map.
2. Load it and observe that the normal map is of 'Height' type, rather than
'Normals'. Note that 'Height' type should…
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```
What steps will reproduce the problem?
1. Export MAX file with visibility animation in it
What is the expected output? What do you see instead?
animation node, channel node in it, target="daeid/v…
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```
The collada importer sometimes doesn't use the names attached to objects in
the DOM.
Also, there is a crash when calling save() followed by a load().
```
Original issue reported on code.google.…
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Hi Domlysz,
First of all, your addon is really impressive and useful!
I tried to get the basemap align with the 3D DTM from maperitive. But somehow, there is a light scale difference. The 3D model fro…