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## 🚀 Feature Proposal
Just like dynamic Selenium 4 grid using docker, having a similar k8s "pod factory" (or something similar) would be nice.
https://github.com/zalando/zalenium does that. Perh…
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This week, I studied the client-related code files in the branch `facial-eye-tracking`. By comparing with the master, I found that some functions related to facial eye tracking were added to the relat…
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as stated above do you have any interest in supporting the oak-d line of spatial 3d cameras?, as with the kickstarter that is going around they are now at the same price as the leap controller though …
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**Describe the bug**
Scripts based on the code supplied in this repository work well in my project, however once I scan a QR code (and initiate World Locking), all eye gaze data becomes incorrect.
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Idea from @annakirkpatrick which I think is worth consideration. It's only relevant to switch users, as it wouldn't work with dwell.
If you are using a switch (key / mouse / gamepad) as a trigger,…
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## Describe the problem
Currently there is no way to allow users to select which eye (left/right/both) to use for gaze tracking. This makes it difficult for those of us with amblyopia where one eye w…
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Hi~ I have executed `start_recording.py` , `start_replaying.py` and `show_recorder_file_info.py -a -f C:\Users\11\AppData\Local\CarlaUE4\Saved\test1.log > recorder.txt `, which generate a video and a …
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Similar to the SteamVR upgrade, we need to investigate if it is possible to upgrade our eye tracking system to the latest version, so we can benefit from improved accuracy.
@Xav1204 can you check w…
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## Describe the problem
Hi!
I'm currently working on a project that requires left and right eye gaze vectors for obtaining eye gaze depth. Current Eye tracking SDK of HoloLens 2 doesn't provide le…
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## Describe the issue
Both the [Release Notes](https://github.com/microsoft/MixedRealityToolkit-Unity/blob/prerelease/2.4.0_stabilization/Documentation/ReleaseNotes.md) and [Updating guidance](https:…