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## Overview
```
Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/UAudioManagerBase.cs(27,53): warning CS0612: `HoloToolkit.Unity.UAudioManagerBase.Events' is obsolete
Assets/HoloToolkit/Spatia…
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## Overview
Created a new project. Used default MRTK settings (target windows uwp, enable XR, *not* targeting occluded devices, etc.). On Run in the Unity Editor it loads but rhrows and error below. …
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I am trying to use the IManipulationHandler to rotate a Sphere. I'd like to test this in Unity Editor, but I cannot seem to get this working by holding the click and move. Am I missing something or is…
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## Overview
Opened a freshly synced project in MRTP4 0p1
## Expected Behavior
No compile errors
## Actual Behavior
```
Error:
Assets/HoloToolkit/Input/Scripts/Utilities/AttachToController.c…
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This code will fail when called on HoloLens. End result is the floor quad gets instantiated at (0,0,0) which is sub-optimal on a non-opaque device.
https://github.com/Microsoft/MixedRealityToolkit-…
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The Windows Mixed Reality headsets have native supported in 2017.2 so just need to get the Unity core support updated to work with that build platform:
`[SDK_Description("Unity (Universal Windows P…
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## Overview
How can I build an old unity 5.5 Hololens app with new windows 10 updates installed .
I think it is because Unity try to build with new UWP SDK but the app is intended to be build with o…
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## Overview
According to https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/1197 there should be buttons from MRDL included in the MRTK. The only part I can find them is in the example scene…
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## Overview
Backwards compatibility missing.
The missing [method](https://docs.unity3d.com/2017.2/Documentation/ScriptReference/XR.WSA.HolographicSettings.IsDisplayOpaque.html) is to know if it's …
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## Overview
I have upgraded my Unity software and it has totally screwed up everything that I have been working on for months. Past projects that I have created are now obsolete, new projects can not…