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More will come later, but for now the *tl;dr* is this:
Originally this was going to be a server oriented towards _my_ rules and needs that allowed some basic scripting and customization and buildin…
bbuck updated
7 years ago
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Once this project hits a comfortable developed stage, perhaps getting it adopted by Softaculous to make it easier on install? Ghost runs on node.js too, but somehow Softaculous can get it installed o…
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#### Open for discussion
If this feature is judged interesting or valuable, I offer to code it and put in contrib, so individual users could decide to use it or not. So this issue is more a "propo…
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I started the KSP-CKAN project almost two years ago. It was very much a work of passion; the initial core was written in 300 hours over five weeks. That was sixty hours a week, more than a full-time j…
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#### Brief summary of issue / Description of requested feature:
`evennia start` doesn't create telnet connections anymore. This occurs on a fresh install of Evennia with a fresh game directory and…
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I `recognized:
// / APATITE
if (Config.generateApatiteOre) {
if (random.nextFloat() < 0.8f) {
int randPosX = x + random.nextInt(16);
int randPosY = random.nextInt(world.getActual…
ghost updated
7 years ago
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if i am logged in the game, and i reload the tab, it adds another session to my puppet.
only happens with the websocket that i know of so far. haven't tried with a mud client yet
there is no way to r…
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#### Brief summary of issue / Description of requested feature:
Evennia doesn't seem to play well with the autoconnect feature on the [Atlantis client](http://riverdark.net/atlantis/), requiring ty…
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Hi guys,
Niantic is checking on login if players are robots. Now the PokemongGo-Map is returning 0 pokemons until I have responded the Captcha in app Pokemon GO.
Any solution for this?
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``` js
"use strict";
const net = require('net');
const socket = net.createConnection(4000, 'aardmud.org', ()=> {
socket.pipe(process.stdout);
process.stdin.pipe(socket);
});
socket.on('…