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Mostly copypaste from what I posted in the forum a long time ago.
Base idea: special foci which turn the gauntlet into a magic shield when held in the off-hand. Similar to Skyrim wards.
Ward+E…
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Any idea how to get this to work with OVR on Rift?
The portal material is not showing correctly. Works fine in Steam VR
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Right now, Rift doesn't have any system for versioning or dependencies. I've made a [pull request](https://github.com/DimensionalDevelopment/Rift/pull/21) on this, but don't have any system yet built …
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Thaumcraft 6.1.BETA26
I'm not sure if this is intended or not, but after placing down some stabilizers, they seem to generate infinite flux. As far as I know, they're supposed to generate some whe…
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### What happened?
When I attempt to go through a gateway, it always "fails to teleport" me. I did generate the gateways with `/place feature`.
Quilt: 0.17.8
Modpack: [Wild Liminal](https://mod…
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Hey guys,
I hope you like the idea! Maybe it would be cool to have an option to set the min distance between two rifts or monoliths to spawn. And the other option would be for the monolith to setu…
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So as far as i know i've dove everything correctly. But whenever i start my game (summoners rift or practice my keyboard lights just freezes while in cycle mode. I have the run window open the entire …
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Since there is a proper dark places Quake VR port for the Oculus Quest i would be fun to be able to do crossplay between the Rift and the Quest.
Seems like quakespasm and dark places use different …
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I imagine that the raycast functionality can be used on nodes too. Think of tools with raycast-based impact, like slicing rifts in softer nodes.
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The game "dodge the bullet work" perfectly on Rift but not on the Quest when I tested.
[![Default Alt](https://img.youtube.com/vi/oii0aaFOmEc/maxresdefault.jpg)](https://youtu.be/oii0aaFOmEc)
http…