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To increase cross-platform compatibility for key binding, Minetest should switch to using scancodes by default for key bindings.
When displaying the key in the GUI, the key name should still be sho…
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Casting to `size_t` in [this piece](https://github.com/libsdl-org/SDL/blob/6a381567b0412603054e3ecd77916085edffe94a/src/render/SDL_yuv_sw.c#L124) makes little sense as the expression being cast may (t…
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reading the pixelbuffer from vram into ram, just to dump it back into vram via sdl immediately, every single frame, is really ass.
also requires input handling:
- get mouse position
- get mouse del…
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Currently the Camera API grabs software frames, but it's possible to get 0-copy textures instead. Which is faster if you only want to render the frames.
suggestion is to add:
```
SDL_Texture * …
1bsyl updated
5 months ago
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Hello, I'm trying to build it for the PlayStation Classic which is a linux armv7 device that came out in Dec 2018. I'm using gcc 12 and SDL2 2.0.12. I've successfully compiled it but when I try to run…
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I think I have found a bug in SDL2 2.28.5. I have done some research, but I didn't reach a conclusion yet.
The bugs seems very similar to #3869 which I though might have been fixed by #4392...
H…
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Primary goal is to allow hardware acceleration - this is something that is frequently asked and, while this is not "must-to-have" it is certainly "nice-to-have". In general, it should give us:
- Bett…
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The SDL_Renderer vulkan backend fails on android if we go to the home screen and enter the app through the recents menu.
The error is the classic `SDL/RENDER: vkCreateSwapchainKHR(): VK_ERROR_NATIVE_…
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Environment
ubuntu 20.04
scrcpy 1.19
RedMi k20
Android 10
INFO: scrcpy 1.19
/usr/local/share/scrcpy/scrcpy-server: 1 file pushed, 0 skipped. 44.5 MB/s (37330 bytes in 0.001s)
error: XDG_RUNTIM…
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```
> scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
g++ -o build/release/AI.o -c -std=c++11 -Wall -O3 source/AI.cpp
In file included…