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I've seen this error in Boat Attack and VR for many versions now of LWRP since 2018. I probably should have reported it sooner. The reflections are split into two images on the water. I'm still g…
PJ373 updated
5 years ago
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```
Currently jME3 is unable to handle more than a couple of lights. The main issue
permeates itself in how exactly lights are handled. The user creates an ambient
light to make sure the scene isn't…
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```
Currently jME3 is unable to handle more than a couple of lights. The main issue
permeates itself in how exactly lights are handled. The user creates an ambient
light to make sure the scene isn't…
-
```
Currently jME3 is unable to handle more than a couple of lights. The main issue
permeates itself in how exactly lights are handled. The user creates an ambient
light to make sure the scene isn't…
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Type: Bug
Since update to 1.95.0 the setting of `editor.autoIndent` is no more honored. before I had it set to "keep". Now I can set any value, but the cursor goes always at the beginning of the nex…
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Hi,
I just started learning compute shaders in unreal and wanted to follow your Recipe "Making a custom Advanced Output material expression accessible from Compute Shaders in Unreal Engine 5"
When…
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There is a new renderer for webgpu support which I've seen uses less resources. But on integration as a custom renderer with troika I've seen 30-70% usage. I'm not sure what part causes that problem. …
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I'm looking for a widget that allows interactive inspecting of a texture. In a similar way to how ImPlot allows the user to zoom and pan a graph, this would allow the user to zoom and pan a texture in…
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There is a bug in the GLSL shader generation, which causes `ND_bump_vector3` to do nothing.
## Minimal example
The noise should produce significant bumps, but the normals remain unchanged:
b…
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for example, when transitioning via `setState('selected', false, {dx: this.dx})` to state below, how can I animate `Bg` props with different timing functions than `Text` props? Is there a way to conf…