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I get the following compilation warnings when compiling a 64-bit build with VS 2013:
soloud_fft.cpp(109): warning C4334: '
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Currently it's not possible to change the looping state of a live sound. SoLoud::setLooping(handle, loop) and SoLoud::getLooping(handle) would be nice to have.
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This is not really an issue, but something to start a discussion.
Currently every soloud API call locks a mutex, which could be inefficient, for example, when there are a lot of moving 3d sounds. Hav…
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I've been noticing that far away sounds at first don't attenuate correctly, and wondering if this is something that should be resolved through my own usage of the API (which is pretty easy to do), or …
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Instead of fixed max number of voices, soloud probably should sort the sounds by audibility and only play the N most audible.
It makes more sense to "play" hundreds of audio loops in positional audio…
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SoLoud uses a right-handed coordinate system but e.g. DirectX is left-handed. So left/right channels are flipped. This can be worked around by flipping listener's up-vector but it would be nicer if th…
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It seems to me like it would be much better as a layer on top on AudioSource, it's not obvious which of the calls for setting up properties such as volume or pitch will be incompatible. I propose that…
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The wav/wavstream classes have some "read file from memory pointer" functionality, this should probably be generalized to reduce copypasta.
My fear with this is that this move will turn soloud more i…
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do you have any todo.mmd with the current things to do, things already done, roadmap, milestones, etc? if so, can't find it :o)
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I put the DLL and soloud.py files in my python project folder. I created a "test.py" file with the sample code provided in the Python API page on SoLoud website (the Python code of course, not the C++…