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## Motivation
Right now yakui really wants to manage its own meshes, textures, and paint calls. It would be useful to be able to hook an external renderer into yakui for custom widgets.
## Use …
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**Describe the bug**
Issue reported when building MultiplayerSample - https://github.com/o3de/o3de-multiplayersample/issues/252
AP will crash when processing the following texture files
Canyon-…
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I am not sure if there is anything that can be done about this, but I am successfully showing live video by decoding h264 using Player.js. The video data comes in via WebSocket at 30 fps. Frequently, …
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## 🐛 Bug
An error is thrown when you delete a layer that was created through a drop event in a function connected to viewer.layers.events.inserted
## To Reproduce
Steps to reproduce the behav…
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```
1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Offi…
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### Describe the bug
I'm using KDE plasma. Using the X11 session of kde plasma via sddm leads to a system in which chromium and derivates cannot perform hardware acceleration. The problem disappears …
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I run Linux. I want to play OneShot, and I want a good first experience. I don't have a physical Windows machine.
I tried running the game in a virtual machine, and the closest I've got so far is W…
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It seems that sometimes fetches can take a few milliseconds to run and likewise parsing and generating data blobs for image bitmaps can also be a bit slow - between parsing and loading the data it can…
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Hello,
I've been using pixels for a while now and I'm now stuck at some edge case. Basically, I'd like to put a bit more information in the pixels buffer than what will be actually drawn. This ends…
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### Summary
Please Combine Textures and Pixmaps into one resource
### Analysis
Textures and Pixmaps seem to be two resources that do the same thing.
I propose that they be combined into a 1 Textur…