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I deployed the bundled 2D platformer demo an Android (4.4.2) phone. Everything went smoothly until I attempted to jump through a ledge to get to the rest of the map. After jumping through the ledge, t…
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```
Hi Michael,
I'm currently working on a 2d platformer game server which should handle
"loads" of clients. Currently I'm trying to connect with some clients like this:
1 Clients is a real client …
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This is a task to decide whether to use 3rd party API's for physics and rendering as well as development philosophy for all libraries.
Thoughts on each sub system
- Physics
- This blog posting disc…
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Can't the 3D platformer be simplified? (or a simpler one can't be added?)
The corresponding Unity tutorial project is much simpler (and works a lot better and smoother):
http://unity3d.com/learn/tut…
-
```
Hi Michael,
I'm currently working on a 2d platformer game server which should handle
"loads" of clients. Currently I'm trying to connect with some clients like this:
1 Clients is a real client …
-
```
Hi Michael,
I'm currently working on a 2d platformer game server which should handle
"loads" of clients. Currently I'm trying to connect with some clients like this:
1 Clients is a real client …
-
(Posted by [fervi](http://enigma-dev.org/forums/index.php?action=profile;u=528) on the ENIGMA forums)
Hello.
In the same code in Game Maker Studio - Draw Text works, but in Enigma it doesn't (It is …
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```
Hi Michael,
I'm currently working on a 2d platformer game server which should handle
"loads" of clients. Currently I'm trying to connect with some clients like this:
1 Clients is a real client …
-
```
Hi Michael,
I'm currently working on a 2d platformer game server which should handle
"loads" of clients. Currently I'm trying to connect with some clients like this:
1 Clients is a real client …
-
The html file exported refers to a js file that is generated at compile time.
The js file is renamed while packaging the template. This should be done in the html file as well.
Please use the follo…
vkbsb updated
9 years ago