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I [wrote a unit-test](https://github.com/nightblade9/escape-to-earth/blob/master/EscapeToEarth.UnitTests/Generators/MapGeneratorTests.cs) for my map generation code. At a high-level, my map generation…
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This also implies that Cellular Automata need to fundamentally change how they generate/check maps.
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1D-CAの状態更新は、現在の状態と次の状態をスワップしながらVisualizerに書き込んでいければ美しいと思うが(無限ループなのでHEIGHTは本質的に不要)、Visualizerが入力としてマトリクスを必要とするなら結局なんらかの変数は必要か。
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"cellular_automaton"という名前について、好みの問題が大きいかもしれないけれど、"cellular_automata"の方が呼び方としては若干メジャーと思われる。
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A `ThickMaze` is a maze where the walls themselves do not have zero thickness as in `Maze`.
Implementing `ThickMaze` will allow implementation of the cellular automata algorithms (see https://githu…
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One thing missing on the School of Haskell is the ability to generate a PNG using `diagrams`.
In https://www.fpcomplete.com/user/edwardk/cellular-automata I'm forced to render to an SVG. This is rat…
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Currently the ARMs are named with a multitude of standards, sometimes called "Volume X", other times called "Adventures ... Mathematics: X", rarely with their proper name. Similarly, the "Introduction…
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`Error compiling for board M5Stack-Core-ESP32.`
I assumed it's a drop in replacement when I saw m5stack in the ili9341 code.
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I know you've made some videos about cellular automata in the past, but I think it would be interesting to make a video about **The Game of Life**
Thank You.
AbdAlMoniem AlHifnawy.
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Add possibility for a level to be generated using cellular automata to give a caves appearance.