-
It would be even cooler to support Z. :)
-
```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
-
I'm running the converter on windows and its not including relative paths to my texture file/material.
Here is a zip with the super simple fbx file and the texture jpg
https://drive.google.com/file/d…
-
```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
-
```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
-
```
Basically, when I import the 3D object it imports but without textures, I have
manually select textures for the objects, is there anyway to avoid this
problem? and just import the obj?
```
Ori…
-
```
Hey there, before I come to this issue I just wanted to say that realy
appreciate your work and your helping me and others a lot :D
So there is a problem that the torches dont seam to have polyg…
-
```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
-
```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
-
```
What steps will reproduce the problem?
1.Select and export a chunk or two away from the spawn.
2.Import it into Cinema 4d (Don't know if the same with other softwares)
What is the expected output…