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Integrate Google play game services into Defold engine
Repo: (LINK REMOVED)
2016-01-26 09:11:46 (ingela.garneij)
Checklist/best practices for GPGS, that might be helpful:
(LINK REMOVED)
2016-0…
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### Expected behaviour
Throw build error
### Actual behaviour
Throws Exception with a "Report Error Screen"
### Steps to reproduce
1. Add paths to iOS icons within the game.project that doesn…
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Everything works fine when target is set to New Local Engine, but when I run the game on my Android device the WebSocket does not work and I get these errors
```
DEBUG:SCRIPT: CONNECTION ERROR!
DEB…
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Hello, working on a multiplayer game and I noticed there is no protocol negotiation in the tcp_server. If you build for HTML5 and try to connect to a server you get:
`WebSocket connection to 'ws:/…
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Whenever I use the path_finder function, moku takes a lot of time to process, causing the game to hiccup. If possible, expect you to find a solution. Thank you.
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### Expected behaviour
The build command should just run the game.
### Actual behaviour
When I tried to build the game, the error screen showed with the java.lang.NullPointerException: Unknown me…
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You may want to talk to Defold engine folks about this as it is somewhat serious if that is the case. People who use GA extension need to be able to get proper Defold crash reports generated.
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Left work with the computer running two Defold Engine instances and one instance of a running game and came back to this the morning after (~16 hours after)
Build time2019-05-17T14:30:43.0038…
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### Expected behaviour
The game should have launched.
### Actual behaviour
An error message appeared related to Java. I didn't have the time to note the exact message since it closed when I click…
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I tried setting sprite trimming to "4 vertices" in a single frame of an animation in an atlas in Interrogation. The game now crashes when that particular collection is loaded (through a dynamically lo…