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I'm a bit confused reading the way this is handled in code, please tell me if I'm wrong:
Currently, the C++ binding for `Reference` encapsulates a `godot_object`, right.
Now, let's say you creat…
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ERROR: open_dynamic_library: Can't open dynamic library: /home/emin/Documents/gameprozs/nim-try-3/_dlls/nim_linux_64.so. Error: /snap/godot/27/bin/../lib/nim_linux_64.so: cannot open shared object fil…
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When trying to call functions that take doubles as arguments (double on the bindings side usually and float internally), the value received by the function in the bindings is correct, but the value re…
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Please let me know if I shouldn't be posting here. :)
This is the error that I got:
In file included from modules/voxel/voxel_mesh_updater.cpp:3:
modules/voxel/utility.h:5:10: fatal error: 'core/…
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How to create base class with register property/methods and inherit it?
what I want:
bullet.hpp:
> class Bullet: public RigidBody2D {
>protected:
> double _DAMAGE;
> .......
> }
bullet.cpp…
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**Godot version:**
b3e4bc562c07142d48907278f9cc496791ff7b33
**OS/device including version:**
Linux Mint 18.3 x64
**Issue description:**
Tried testing nativescript with instruction…
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In the add script dialogue, selecting a script file disables Class Name input box, but it's contents are apparently important because when the class name if empty, you get "Invalid Class Name" in red …
ghost updated
5 years ago
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gcc --version
gcc (Ubuntu 7.3.0-16ubuntu3) 7.3.0
git log -1
commit f7fafbbba4aaa7b2695ebc88d1648feeea8eeb18 (HEAD -> nativescript-1.1, origin/nativescript-1.1)
Merge: 12aeafd d7236d3
Date: We…
capnm updated
6 years ago
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**Godot version:**
Version: 3.1 https://github.com/godotengine/godot/pull/20118/commits/a684e853abfa7a9e29adec80c12daf2734adf176
**OS/device including version:**
Windows 10 64-bits
**Issue des…
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would it be possible to run this using godot-headless. I was thinking about integrating this with .travis.