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Using the trade command with the following showdown text:
```
Rowlet (M) @ Master Ball
Ability: Overgrow
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 SpD / 180 Spe
Jolly Nature
- Swords Dance
- Brav…
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![idea](https://media.discordapp.net/attachments/617978210323529728/618135384345542656/Screen_Shot_2019-09-02_at_10.21.25.png?width=800&height=294)
Elaborating on this:
![VZVN7wNQnEG](https://us…
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Hi,
The simulator protocol does not support dynamax move ids when the active pokemon is dynamaxed.
Rather, you have to use the regular move name or index (e.g. 1-4).
Example:
- A dynamaxed pok…
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I want to propose computing the current "real" stats for a pokemon at access time instead of constructor time. I think this might clean up some weird logic, and also make it easier to display the eff…
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Hey! I realised the parser for importing and exporting sets in this package wasn't very portable, so I went through the exercise of writing some code myself.
https://github.com/ajhyndman/visual-po…
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will be very useful for my next game and for 2d games in general
http://giflib.sourceforge.net/
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## The Ask
The title essentially says it all, but I'm interested in an API that would allow me to interact with a pokemon showdown server and build teams / play games against myself using an external…
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The client crashes when hide is clicked after everything is loaded. It works if its clicked before the ads are loaded though.
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I got a ticket from a Windows 10 user who experienced some issues with the desktop client (ie. standalone, not the browser). A summary:
> during a battle their client froze (screen turned white, _'…
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Currently: the event triggers before secondaries (https://replay.pokemonshowdown.com/gen8customgame-1058947435)
What should happen: move secondaries should occur first (https://twitter.com/Sibuna_S…