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### Quick summary
I've downloaded the latest available RPCS3 from official site RPCS3 Version: 0.0.33-17024-cef3ee2d Alpha | master and referred configurations from RPCS3 Wiki for the game. But even …
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Is it possible that no more work will be put into this project while waiting for GTF to emerge?
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The lack of support for additive blending has been discussed on the main glTF repo:
https://github.com/KhronosGroup/glTF/issues/1189
and in the broader context of blending modes here:
https:/…
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```
Currently jME3 is unable to handle more than a couple of lights. The main issue
permeates itself in how exactly lights are handled. The user creates an ambient
light to make sure the scene isn't…
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### 🐛 Describe the bug
trying to build with vulkan enabled
```
USE_CUDA=0 USE_VULKAN=1 USE_VULKAN_SHADERC_RUNTIME=1 USE_VULKAN_WRAPPER=0 python setup.py install
```
i get
```
Building wheel t…
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Hello, I took a set of pictures and got the camera pose matrix, but don't know how to proceed, such as how to modify or generate .json files. I sincerely hope you can help me, thank you.
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I have a question about coloring the charts with gradients. I have not found this particular issue I am facing in the documentation (I hope I did not overlook it) so perhaps you could tell me if this …
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### Missing functionality
As a newer user to ydata-profiling, I am leveraging the package with various types of data. One data type that I am using is geospatial data, I am currently using separate c…
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Adds a border around a sprite, similar in effect to the "Border" Photoshop layer effect, by drawing pixels in the area where zero and non-zero alpha texels meet.
Color and thickness should be paramete…
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## The Challenge
Establish a methodology for debugging GPU calls.
## Summary
WGSL is transpiled into Metal calls. I need a way to see the GPU calls and inspect what shaders are doing.