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Possibly an issue with stock animations. When you look all the way up, other clients see the soldier looking down.
![](http://i.imgur.com/UgfwTtR.png)
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If you activate camera shake when firing and start a game with other human players after some shooting the game crashes for both.
You can find this function for example in Lurker.cs line 646-649
https…
ghost updated
9 years ago
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Build: T3D MIT [Feb 09, 2013]
Platform: Windows 7 64 bit
Target: Editors
Issues: Editor crashes when painting a forest in the scene in debug mode physx on stock T3D
Steps to Repeat:
1. Compile the …
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See original thread: http://www.garagegames.com/community/forums/viewthread/132383
The current implementation returns cursor position in screen coords, not the position on the canvas or even the Torq…
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When a ScatterySky object is used with a Flare enabled it will not render if the LightFlareData datablock defines an 'occlusionRadius' value. This problem appears to be specific to the ScatterSky and…
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For unit testing and CI (#677), it would be useful to have the engine exit with status 1 if tests failed. Right? Anyway, currently that doesn't happen. `TorqueMain` always returns 0, which is actually…
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If you bind gamepad controls for UI input, they don't work until you've started a game at least once in a session.
Expected: Gamepad functionality is enabled when the application launches.
Steps to …
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http://pastebin.com/TsY6rqnL
I would try to push a commit with the modified files but I have no clue how to do so. Apologies on that note.
You can see on the PasteBin, my terminal output when trying…
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Based on https://github.com/BeamNG/Torque3D/tree/dev_linux_opengl
For easy testing, check [https://github.com/BeamNG/Torque3D/tree/development_opengl](https://github.com/BeamNG/Torque3D/tree/developm…
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I think this deserves an issue.
Shipping a well-known, fully-fledged language with Torque3D, as an official and complete alternative to TorqueScript would hugely help for people starting out with To…