-
The [OGC API - Styles](https://docs.ogc.org/DRAFTS/20-009.html) *Draft* Standard enables map servers, clients as well as visual style editors, to manage and fetch styles. The styles consist of symboli…
-
When using a Flux checkpoints (I am using the nf4 v2), Img2Img generation of images larger than 1024 x 1024 will cause image corruption -- interestingly, it's not like SD based models where I would se…
-
The protomaps format allows for raster tile hierarchies.
We've been working with bundling up raster tiles recently and ended up using the python library from https://github.com/protomaps/PMTiles to…
-
Hi. As discussed between @moovida and @hfu over the lunch in the FOSS4G Asia 2018, I would like to collaborate with you on how geopaparazzi can support vector tiles produced using [the UN Vector Tile …
-
Trying to add the online vector map from Lantmäteriet, the Swedish National Land Survey, but can't make it work. Probably because it is WMTS and Osmand just support TMS, or am I wrong?
Don't know a…
-
If you edit a tile that is included in a Collection of Images tileset using an external image editing program, it won't be updated within Tiled. However, if you edit a tile that is part of a tileset B…
-
I did some investigation after all my characters show up black with only their face textured. It looks like Daz to Max Bridge is parsing textures incorrectly.
It creates a multi material in max wit…
-
```
What steps will reproduce the problem?
1. Using route-me on an iOS device with a retine display.
With Apple's new retina display using tile based maps has become a problem due
to the fact that …
-
Add mechanic of generation world based on types.
Or generate specific chunks of specific tiles.
-
Initial map center should be computed based on available tiles for this zoom level