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There seems to be an issue with the CryENGINE listeners (for example the game framework and system event listener) not being unregistered with the plugin manager, causing a shutdown crash.
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We're looking to get FBX support to Linux and MacOS in addition to Windows for [MonoGame](https://github.com/mono/MonoGame). Since your project is a managed C++ the binding it is useless for those pl…
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**Original report ([archived issue](https://osrf-migration.github.io/drcsim-gh-pages/#!/osrf/drcsim/issues/186)) by Brian Gerkey (Bitbucket: [Brian Gerkey](https://bitbucket.org/%7B3d8b5763-9dad-4be7-…
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I used the Web Installer to install your Plugin SDK for CE3 SDK 3.4.3 (and 3.4.4 just today). After running the web installer I verified that the Plugin for CryEngine3 wizard was appearing in the New …
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Here is a whole code:
```
var natural = require('natural'),
classifier = new natural.BayesClassifier(natural.PorterStemmer);
classifier.addDocument("Master Chief returns in Halo 4, part of a new tril…
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I don't mean compile and make a working copy of the engine (I doubt there's enough UNIX code to do that), but as in get to the compile stage.
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Hi guys! I'm having another trouble. I've included shadow mapping into my scene, but it doesn't work as I expected. Here's the simple demo: http://malgalad.dyndns.org/demo. As you can see, shadows are…