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I have been doing some research on the Content Pipeline to figure out how I wanted to link resources together in the project I'm working on, which got me thinking about how the Tiled resources are lin…
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I've been following recent development of C# as a language and it seems that there is a strong focus on providing the means to write code more efficiently. This is definitely neat. But what about prov…
ilexp updated
5 years ago
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Hi there - just tested the opacity slider, and nothing happened, except for
` File "/tmp/screenkey-master/Screenkey/screenkey.py", line 191, in on_expose
ctx.set_operator(cairo.Operator.SOUR…
Moini updated
6 years ago
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Hello, this is not actually an issue but a doubt.
Im trying to figure out the best way to detect if a player is underwater and apply a shader to the part of the screen thats underneath the waves.
…
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Using components developed in #18, and distributed container classes developed in #21, render procedurally generated models in our 3D world
- [x] Create a set of children component entities which a…
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I've been working on a [side project](https://github.com/simplygreatwork/goodshow) for UI and layout in Pixi.js named: [GoodShow](https://rawgit.com/simplygreatwork/goodshow/master/examples/kitchen-si…
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While doing other things, I noticed crater is testing multiple versions of 1300+ crates. Is this something we want? I remember during a beta triage that an old version of a crate was tested reporting …
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Can we do with collecting_events what we've done with localities WRT sharing?
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So there have been a number of instances where sections of the ocean have been out of direct sight of the sun, and it appears to glow when this is contrasted against some rocks or landmass which is re…
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I'd love to see support for "upside down" `let ... in` expressions, like you have in Haskell:
``` hs
spam = foo bar where
bar = ...
```
Sometimes code is easier to read if you see the Big Picture …