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**Describe the bug**
DingusPPC can't write semicolon, colon, etc. when the host machine is in Spanish locale. I guess that is happening with multiple layouts, not only Spanish, but the only one I tes…
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Many games use SDL straight in their C/C++ context, which is far faster for 3D games or bigger stuff. But with libperl(++) those C/C++ code can be combined with Perl code. SDL:: should be aware of tha…
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**Describe the bug**
Devika was able to make a ~ 100 requests spaced over an hour or so to GTP4 and 3.5. Then I started to get this error:
```
Error code: 429 - {'error': {'message': 'Request too…
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try @rajoshi807 @ruh078
[o](hello)
![Image](https://github.com/user-attachments/assets/3fd6f46c-5c85-464c-99c8-f056fc2cc00b)
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Running the game by default is fine, but it's running under XWayland on my Wayland based desktop (Fedora 39 with GNOME 45).
SDL2 support Wayland by running the app with `SDL_VIDEODRIVER=wayland` en…
AFCMS updated
4 months ago
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It would be helpful to provide client-side friendly GraphQL API documentation, allowing client-side development to proceed without needing to understand the details of review-web. Developers could sim…
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Short description:
I am creating a renderer like this:
```
int nWindowWidth, nWindowHeight;
float dpiFactor;
SDL_Window* sdlWindow = NULL;
SDL_Renderer* sdlRenderer = NULL;
int width = 1120…
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Would it be useful to support system tray icons within SDL?
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Screenshots for Windows, macOS and Ubuntu
Windows:
macOS:
Ubuntu:
Some potentially useful repositorie…
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I'll likely do this myself, but if someone wants to do this even sooner than me, here's the deal:
The joystick API for OpenTK is crap. To get any good mileage out of SDL2 we'd basically have to write…
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```
Greetings,
I really think we should get SDL 1.3 support in as quickly as possible. It adds
TextInput, which is very crucial for creating portable "desktopy" apps. A whole
class of Lisp apps wil…