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There's a couple of different ways to view ARCore / ARKit sessions:
1) A camera stream with additional pose and anchor metadata along with each frame
2) An implementation detail for an abstract "AR"…
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I tried to install this package following the steps in the Readme document, under Quickstart Unity XR Input, but when I paste the github link in the package manager and press Add I get the error messa…
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Hey there, I just want to exploit that new feild of Web AR, somebody help me plz, and THX
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Social VR
[Gather](https://www.gather.town/) - Virtual meeting spaces
Avatar Providers
[Genies](https://genies.com) - Virtual avatar creator
Links
[Metaverse Jobs](https://themetaversej…
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_From @foolip on September 20, 2016 8:49_
https://w3c.github.io/webvr/#dom-vrdisplay-requestpresent
https://w3c.github.io/webvr/#dom-vrdisplay-exitpresent
https://w3c.github.io/webvr/#navigator-getvr…
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_From @kearwood on August 9, 2016 20:59_
The processing model text at https://w3c.github.io/webvr/#dom-vrdisplay-requestpresent should describe the use of the VRLayer's leftBounds and rightBounds att…
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>Point - signifies that hit test result was computed based on characteristic points found in user’s environment.
My passing understanding of WebXR approximates that of someone who is new to it. I'm…
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Quest room setup allows for the creation of 3D objects and we'd like to expose those like we do for planes.
For future proofing, I think we can expose them as meshes (like we do for planes). I believ…
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**Core App:**
- Networking
>- Pass transform data
>- Shared ownership of model
>- Shared coord. system (QR prob.)
>- Edit Player Prefab to include all player-owned objects
- UI
>- Finish th…
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Hello. I have a little problem. When I export my model from blender to gltf 2.0 and render it to the webxr scene, the model appears so dark, but the samples have normal light. When I tried to re-expor…