-
```
Steps to reproduce error:
1) I got a new cut of the source code (version 0.7.1) and tried using the
fbx2skel, fbx2anim and sample_skin_fbx2skin executables on the example FBX
provided with FBX …
-
```
COLLADA loader erroneously assumes that all rigid bodies were created
through the DOM and crashes if it doesn't find corresponding DOM info
for a rigid body. This causes problems if some objects …
-
```
First of all this looks like a very useful skeletal animation engine - and I'm
looking forward to trying it when I get my head around it fully.
I'm trying to reproduce the skin example but I'm …
-
I have a model exported in Versions 7.1/7.2/7.3 and 7.4 which I converted to g3dx format. I loose all textures while converting. The materials section does not contain a textures array although textur…
-
We use a custom model format(extracted from a collada version of the asset) where the node transforms (translation, rotation and scale) are saved as a single 4x4 matrix in row major order(similar to c…
-
Hey the download is broke, the download is one byte and fails to extract. Thanks
-
```
First of all this looks like a very useful skeletal animation engine - and I'm
looking forward to trying it when I get my head around it fully.
I'm trying to reproduce the skin example but I'm …
-
```
COLLADA loader erroneously assumes that all rigid bodies were created
through the DOM and crashes if it doesn't find corresponding DOM info
for a rigid body. This causes problems if some objects …
-
```
COLLADA loader erroneously assumes that all rigid bodies were created
through the DOM and crashes if it doesn't find corresponding DOM info
for a rigid body. This causes problems if some objects …
-
```
COLLADA loader erroneously assumes that all rigid bodies were created
through the DOM and crashes if it doesn't find corresponding DOM info
for a rigid body. This causes problems if some objects …