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Upon starting emacs, the copy of rx from Emacs 27 included in the package gives an error:
```
Loading /home/gdquest/Repositories/emacs-gdscript-mode/gdscript-rx.el (source)...done
Eager macro-exp…
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The add-on is currently lacking some documentation to help people learn the key features and get up to speed quickly.
I started writing a getting started article on our website but it is incomplet…
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Within the GoDot editor one of the features added recently was autotiling. This allows you to configure a texture atlas such that you can use it as a brush to draw your levels in a very user friendly …
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While now the `lsp` packages supports Godot and GDScript, you still need to set it up. We should provide a guide for that so people know how to get full autocompletion.
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**I'm submitting a...**
- [x] Bug report.
- [ ] Feature request.
## Bug report ##
**What is the current behavior?**
When you go to "Guidelines" on the docs "/docs/guidelines…
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order of class definitions should be agreed and mentioned in the proper docs section.
It may be either fine-grained like e.g.:
```
- tools
- extends
- classnames
- enums
- consts
- signals
…
Scony updated
4 years ago
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https://www.gdquest.com/open-source/guidelines/godot-gdscript/
- [ ] Add videos
- [ ] Split into several guides, have the gdscript code style guide as its own page
- [ ] Edit the text
- [ ] This…
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Have a javadoc-like documentation generator system for gdscript, such that documentation can be written in the comments (aka, contracts). This could also be made to generate documentation towards godo…
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**Godot version:**
X.x.x
**OS/device including version:**
All
**Issue description:**
Because with even more contributors and contributions, the documentation debt will grow even more at uncon…
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Legend:
- `o` - organization
- `t` - team
- `r` - repository
- [x | y] - either `x or y`
So here I'm thinking for anything that's related to this, including stuff on gdquest.com or github repos…