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**Godot version:**
ec110076c
**Issue description:**
Tried to convert a Basis to a Quat in godot-python, discovered it can't be done.
**Steps to reproduce:**
gdscript has a Quat constructor fr…
garyo updated
6 years ago
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Tested on OS X High Sierra.
Running ``` nake build ``` logs the following command arguments:
```
arguments
0: /Applications/Godot.app/Contents/MacOS/Godot
1: --gdnative-generate-json-api
2: _g…
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**Godot version:**
3.0.4.stable
**OS/device including version:**
Windows 10 64-bits
**Issue description:**
When I try to save a runtime-created scene with ResourceSaver, nodes having a Native…
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**Godot version:**
3.0.6
**OS/device including version:**
Windows 10 desktop 64-bit
**Issue description:**
When a gdnative module is used in tool mode, it doesn't seem to be loaded, but w…
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Just a feature suggestion. X)
I use tool script quite a lot in my projects, and it is one of the big highlights for me. However, there are situations where a lot of extra work is needed to preven…
ghost updated
6 years ago
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**Godot version:**
3.0.2.stable.official
**OS/device including version:**
Fedora 28 x86_64
**Issue description:**
when I try to use OpenMP in my GDN (C++) project, Godot fails to run the …
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When we register a class with godot::register_tool_class and set this as the node of a plugin, the exported properties get reseted when we save, close and reload a scene that it uses the plugin node.
…
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In the nativescript-1.1 branch:
An object deleted by Godot with a NativeScript on it leads to infinite recursion.
This is caused by the fact now library classes use full inheritance, but there i…
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For master branch this works:
`register_property ((char *) "scenes/bullet", &AK47Gun::_BULLET, ResourceLoader::load("res://scenes/guns/bullets/ak47_bullet.tscn"));`
For nativescript -1.1:
`regist…
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I can't add node with custom class to scene.
Problem appeared in the last commit.
> ERROR: get: Condition ' !res ' is true. returned: *res
> At: core/hash_map.h:306.
> handle_crash: Program c…