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This would really make this worthwhile using over other tools, as it would allow us to create and edit sprites directly inside godot without leaving the ide
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I'm trying to create a subscriber for /joint_states using an UR3 robot, with ROS running on a linux computer and Unity running on a separate Windows computer. I believe my setup is currently working b…
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I'm not sure if this is an issue with the apps or something that could be fixed on the Graphene side, so feel free to close this if it's not a potential Graphene bug. I'm trying to run Pokemon Home an…
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Does this issue occur when all extensions are disabled?: Yes/No
Yes
- VS Code Version: 1.61.0
- OS Version: Archlinux Rolling (VSCode Official Build from AUR)
Steps to Reprod…
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### [REQUIRED] Step 1: Describe your environment
* Xcode version: 12.2
* iOS version: 14.3
* Firebase SDK version: 7.1
* Installation method: CocoaPods
* Firebase Component: Dyn…
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Hi, I'm working on a simple Robotics project where I need to control a virtual robot (in Unity) through HoloLens.
I've created a simple test scene with the imported URDF model of the robot itself (Un…
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## Overview
Using latest Unity & MRTP editions, even when I do not have "Target Occluded Devices" set in the Configure menu, attempting to Run from the Unity Editor opens the app in a connected Windo…
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**Unity bug report case number**
Bug report submitted to Unity with ARF project number 1334601
**Describe the bug**
New Fresh project with Big Sur 11.4 beta, Unity 2020.3.7f1 and open ARF 4.17 fr…
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Anyone know how to prevent a Unity App build as a UWP from launching in the Mixed Reality Portal if running on a local machine?
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Since MSC works fairly well through wine/proton on linux, I've been trying to get your loader functional as well. I found that versions Settings>Steam Play
![Screenshot from 2021-02-24 06-47-46](http…