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## Describe the issue
It has been noticed, that Material Editor documentation page contains references to deprecated/changed information when compared to current Material Editor (build Development (d…
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**Describe the bug**
This issue was created based on the comment in [#12588](https://github.com/o3de/o3de/issues/12588).
The following Editor Slice Copy jobs complete processing with errors:
`/o3de…
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**Describe the bug**
Launching the _Edit Platform Settings..._ window causes the following asserts to appear in the Console:
```
(System) - Trace::Assert
D:\o3de-packages\packages\RapidJSON-1.1…
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### Summary:
When using O3DE with a new project, the first time the Asset Processor is launched, it runs jobs over all source assets located in the each active Gem scan folder, the entire project fol…
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**Describe the bug**
There are a few problems with light activation in o3de:
- Activating of light is blocking (e.g. there is a frame drop when a light is activated), which causes to stop the simula…
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**Describe the bug**
Batched Python tests running against the Editor are sometimes failing in AR with only the message:
```
[2022-06-27T20:31:32.231Z] ================================== FAILURES …
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**Describe the bug**
When using a Lerp node in Script Canvas an assert gets hit:
```
(System) - Bus const char *__cdecl AZ::EBus::GetName(void) has multiple threads in its callstack records. Conf…
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https://github.com/o3de/o3de/blob/badfad1a6f1717778ed4e4ae14c0956d13eb9d6f/Gems/RecastNavigation/Code/Source/EditorComponents/EditorRecastNavigationMeshComponent.cpp#L203
why need execute CreateNav…
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**Describe the bug**
Attempting to create a new entity through Lua code crashes the engine. Unsure if the function was exposed prematurely or if I am trying to do something impossible.
**Assets re…
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## Describe the issue briefly
With the Atom Renderer, you can create physically-based rendered (PBR) materials. The Atom Guide has a page that introduces the concepts behind PBR and how to work wit…