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## It's time to start the v2 discussion!
For those who don't know, Glyphr Studio started as a relatively small side project for me, a non developer, over 5 years ago. It has since grown considerably,…
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In different situations shadowmaps can be used for static objects that do not move often :
- a procedural city (big shadow maps),
- objects that move only when dragged....
In those situations we n…
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I have a minimal example set up that uses the webgl renderer
```
function setup(){
createCanvas(100, 100, WEBGL);
}
function draw(){
beginShape(POINTS);
vertex(0,0);
endSha…
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It seems like maybe those should not, if we want to keep things lightweight?
@bzbarsky
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Feature request.
Basically all CanvasItem drawing methods but for Texture. Could be useful in procedural textures etc.
Alternativly method to dump CanvasItem content to texture so drawing could be…
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Since you've mentioned the 2.3 release coming up, I thought it might be best to go over what remaining things you think are important to get in there prior to the release.
Some things I have heard di…
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Operating system: Windows 10 Home 64-bit, latest version.
Client type: Multiplayer, but might occur in singleplayer.
Description:
Using the trap_R_SetColor function on 2D sprites (tested with…
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![prtscr capture_21](https://cloud.githubusercontent.com/assets/3952687/2938350/af7ef2a8-d904-11e3-952f-2df50bb77a3b.png)
Sometimes, the Viewer Draw is giving result that is not quite correct. Such a…
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```
.a {
@b: a;
& when (@b = a) {
@a: 10px;
}
b: @a;
}
```
In this case you get a syntax error from less. I propose it should work.
```
.a {
@b: a;
@a: 2px;
& when (@b = a) {
@a: 10px;
…
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Goxel is fantastic, but the import of the .vox models MagicaVoxel does not work and creates the tool crashes.
The last commit back to two months ago, do not give up this gem!
I would like to wor…