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**Issue by [Sujimichi](https://github.com/Sujimichi)**
_Thursday Jan 29, 2015 at 13:06 GMT # Sample: Friday Sep 13, 2013 at 22:58 GMT_
_Originally opened as https://github.com/KSP-CKAN/CKAN-core/issu…
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The API has been updated. You may now tint an animation by specifying the color as the last argument.
For example, to color all your bricks blue, on line 51 of Bricks.cs:
brick.draw(sb, (i \* width) …
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There's something screwy with how the ModuleRCSFX and ModuleEngineRF are interacting.
When I have an engine that has both sets of modules (for example, the SpaceY orbital manuvering systems, which in…
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```
The PGN open game dialog has a fixed size, and the game list in multigame PGN
files is very small. My screen is spacey, still I have to use a small open game
window with a tiny game list where I…
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```
The PGN open game dialog has a fixed size, and the game list in multigame PGN
files is very small. My screen is spacey, still I have to use a small open game
window with a tiny game list where I…
-
```
The PGN open game dialog has a fixed size, and the game list in multigame PGN
files is very small. My screen is spacey, still I have to use a small open game
window with a tiny game list where I…
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from JRW
html laiyout looks bad at 'off sizes.'
rather than fight html to look good at every size all the time
there should be a key sequence, or button to up/down to known good sizes.
setting contr…
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Here's a suggestion to put an end to all style bikeshedding, by adopting https://www.npmjs.com/package/standard - at least for new projects.
I've been using that module as the only linter on a decent…
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When you open Composite C1 5.0, and expand Blog, than any of it's items - you will have horizontal scrolling. I understood you are targeting tablet / mobile users, but despite "compact" mode 4.3 allow…
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```
The PGN open game dialog has a fixed size, and the game list in multigame PGN
files is very small. My screen is spacey, still I have to use a small open game
window with a tiny game list where I…