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Thank you very much for your previous suggestion! Now I can install the unrealcv-master without error. The final info in the terminal like:
......
mono: Performing 3 actions (8 in parallel)
mono:…
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I'm attempting to get the ue4.16 branch up and running with a bare-bones project, and I have run into a couple problems. I've cloned/checked out that branch, and ran **init-plugin.hxml**. At first I…
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The developer of creature2d ( @kestrelm )has recently announced that he is looking for help to port his runtime to godot3, using gdnative:
https://www.reddit.com/r/godot/comments/6rn7nt/help_port_cre…
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I am not sure if I miss something.
Everything works fine both in Editor and Development build. But when I build project in shipping mode, game freezes every-time I try to play some video.
btw, I a…
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So tried this out the other day, really awesome work!
Live reload works in the editor, but if you run standalone/packaged it won't which makes sense.
My question is if there is a function or method …
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So I just followed the set up wiki innocently but when I do `./build.py` the long process end up with the error as in title. Can you give me some hints to overcome this issue.
Thanks.
Atas
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Any chance getting this compatible with 4.14 ? For some reason I cannot get it working even when building from source.
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### Description
ts2fable fails with ' TypeError: Cannot read property 'kind' of undefined'
### Repro steps
I'd like to get fable to work with Unreal.js, a Javascript plugin for Unreal Engine…
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Windows 64bit - Godot version: 3.0 alpha
I've implemented Bullet physics engine, but now that I've registered the BulletPhysicsServer class using the register_Bullet_types class:
```
void regis…
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Been trying to get this working on 4.15 with no luck, I can only get it running in 4.14.3, I'm using Zocs branch/build/thing...
When I open it in 4.14 and go to compile I get and Error Windows sdk …