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![102763527-1908a480-437a-11eb-807f-45f632fc0dbe](https://user-images.githubusercontent.com/83100/104718973-0b9dca80-572c-11eb-9c3f-5201aec6d458.jpeg)
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Some faces aren't shown when they should be.
![culling problem](https://user-images.githubusercontent.com/1349751/86231072-40807080-bb92-11ea-8a00-ea6a01be32f3.gif)
Amoki updated
3 years ago
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Hi there,
Apologies for the less than specific title but I'm not quite sure what's going wrong, so I'd rather just illustrate it with a gif:
![xeokit-2d-3d-camera-bug](https://user-images.github…
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Hello Lindsay, I hope you are doing well.
I'm super hyped by the new version of the XKT, amazing work !
However I noticed what seems to be a regression..
**Describe the bug**
When trying the new…
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The view planes / frustum is not being adjusted to fit the bounding box of the whole scene for a loaded GLTF model.
a) When I load the model (which contains multiple nodes and meshes), the scene is…
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This feature extends xeokit with the capability to load two or more instances of the same IFC model into a ````Viewer````, without having clashes between the ````Entity#id````s of the equivalent objec…
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rotateX/Y/Z-functions rotate the meshes around the global axes. I need to rotate them around their local axes
apbln updated
3 years ago
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Please make the Plugin tree work without the GL- scene engine.
sometimes i want to use ur tree without the showing the model(scene)
but i have the json meta data,
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I have bind your tree plugin to my custom tree, and it working great except my check boxes.
i have bind the scene.object to the checkbox, but i can't bind the node and the switchNode
I'm creating …
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Could you add support for this?
I manually disabled lambertian in batchingDrawShaderSource.js. That got me close, but washed out the color.
Thanks.