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Would you be able to help me wrap my head around how to use this lib in conjunction with a flat array grid, such as a tileset that the program [Tiled](https://www.mapeditor.org/) spits out:
```
[…
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### Godot version
6ecdef84cf36ba9268ccc19b78210b039098eb52
### System information
Windows 10, GLES3, NVidia GeForce GTX 760 2GiB
### Issue description
This issue continues the story sta…
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## Describe the bug
If you set up a sprite obstacle and a simple move to click location event on a character, the character refuses to pass through the area of the entire bounding box, not just the c…
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**Describe the feature you'd like**
Can we have bridges? What would be the impediments to this? As in, bridges where units can go UNDER and OVER.
**Describe why do you think it is needed**
As I s…
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Hacer que se muevan, detección del jugador, colisiones y respuesta a ver al jugador.
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# Data Structures and Algorithms (DSA) Course Outline
### Git & GitHub
- [x] Complete Git & GitHub Course
## Introduction to Programming
- [x] Types of languages
- [x] Memory management
- […
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Here will be some Rust libraries that I might want to use. Or perhaps C libraries that I can write some bindings to.
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### Tested versions
- v4.2.2.stable.official [15073afe3]
### System information
Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 32.0.15.…
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Hello Team,
The path array returned by pathfinder is lengthy. Could you please guide me on how to draw the svg path and also for converting the array into svg path's `H ` and `V` commands.
Tha…
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⚠️⚠️**NOTE**⚠️⚠️ **This list is outdated**, please refer to the following one instead:
https://github.com/godotengine/godot-benchmarks/issues/36
⚠️⚠️**END OF NOTE**⚠️⚠️
This is a list of benc…