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Here will be some Rust libraries that I might want to use. Or perhaps C libraries that I can write some bindings to.
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Hello Team,
The path array returned by pathfinder is lengthy. Could you please guide me on how to draw the svg path and also for converting the array into svg path's `H ` and `V` commands.
Tha…
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**I'm submitting a...**
- [ ] Bug report.
- [x] Feature request.
## Bug report ##
## Feature request ##
**Describe the problem you're trying to solve.**
Godot 4 had…
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Minetest has a pathfinder, but it is buggy. The only project to make a new one seems to be discontinued.
I want to write a new pathfinder, but because I'm not good in C++ I'll write it in lua and I…
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# Pathfinding
So, nachdem ich mich jetzt lange und ausführlich damit beschäftigt habe, sind hier meine Erkenntnisse und Vorschläge:
Pathfinding is hoch individuell und projektspezifisch. Daher m…
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While a relatively recent feature, it should be theoretically possible to define a 3d grid as a navmesh, let it pull any move cost or obstacle modifier from the object in that space and then return th…
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I'm just about to write my own generic infinite map structure so i took a look at yours to see how you did it. I've only taken quick looks really so far so apologies if I've got this wrong but it seem…
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Hello I would like to suggest adding this content to your game.
1 In your game there are modes like bookmark bomb and Gun Game . It would not be bad to add modes meat grinder is every man for himself…
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Hello, thank you for this library! I´d like to use it in Angular 6, but I´m not sure how to install it. What I did:
1) "npm install pathfinding"
2) In the angular.json I added it:
`"scripts": …
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Would it be possible to extend the toolkit to support dynamic obstacles in the navmesh?
Use case:
I have a game scene that has n+1 enemies, that are following the player using the navmesh. One ene…