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Hello, thank you for your brilliant work in HR multi-view diffusion models and Wonder3D-style 3D generation!
I run your code on my case and it works well during diffusion inference stages and NeuS …
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Thanks for sharing your excellent work. Could you please provide the used TT dataset? By the way, would you like to share how you generate the displayed video?
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Hey guys, wonderful work.
I was wondering, if I can inject e.g. 4 real images, I shot, from around an object like 45° each and use ur 3D object gen for interpolating in between the images e.g. 4 mo…
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I'm looking for people who have used / are using TilesRenderer who can share their use cases & any screenshots or demos if you can. Or if you're planning to use it for something that would be useful, …
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### Godot version
4.1.1
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce MX110 (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i5-8250U…
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### Tested versions
reproducable on macos 14.5 (23F79) godot stable v4.3
### System information
macos 14.5 (23F79) godot stable v4.3
### Issue description
When I drag a blend file into godot, i…
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Hello, thanks for the excellent work ! I am a beginner, and I an trying to use stage2 of DreamGaussian to optimize my 3D model. On line 414 of main.py, I replaced the code that extracts the mesh befor…
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Wrinkled or crumpled paper is _not_ an everyday concern. However, the issue does present real-world distortion that affects items such as receipts carried in one's pockets. Therefore, we should aim …
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We need to find a way to optimize the vehicle creation process.
1) Research new processes and techniques to reuse parts that we have already modeled. Ensure that one modeled piece can be used to crea…
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Need to add procedurally generated terrain to the game
- [ ] collate some reference image for terrain
- [ ] Dynamic loading of meshes (as player moves around)
- [ ] Dynamic LOD
- [x] Basic Terra…