-
Ideally this would work for points, linestrings, and polygons, but right now we can restrict it to only working on polygons.
The idea would be to take a polygon, mesh it, and "extrude" it in the …
-
Hi
I'm want to create Delaunay triangulation in 3D.
I find your implementation interesting.
Have you been giving any thought on what this line could look like in 3D:
boundary.append((T[(edge+1)…
-
_From @rowanc1 on November 26, 2013 23:18_
Need a similar interpolation scheme for the logically orthogonal mesh.
Inverse distance weighting? Delaunay Triangulation?
This will be expensive as the m…
-
when I run the tutorial_demo.py (I've already modified the camera parameters)
**error:**
3. Do Global reconstruction
5. Colorize Structure
4. Structure from Known Poses (robust triangulation)
I…
-
### 🐛 Bug Report
If I make polygons that are planar but not on a single z (or whatever) plane, the faces of the polygon are not rendered, only the edges.
### 💡 Steps to Reproduce
```python
import …
-
I want to use already known camera parameters(intrinsics+extrinsics) and refine it using HLOC.
Could you please guide how to achieve that using the right APIs?
From the documentation it is clear h…
-
Hello,
I recently asked myself, for plot utilites and node refinement in a 3D domain if it was possible to extract a unstructured triangular mesh from the nodes and normals returned by the function…
-
i followed https://github.com/cdcseacave/openMVS/wiki/Usage
i am using ubuntu16.04
this is the command i used
python MvgMvs_Pipeline.py ../ImageDataset_SceauxCastle/images/ ../maaa/
and i …
-
## Issue Details
With a 2D triangulation, the class `Triangulation_segment_cell_iterator_3` does not work, and crashes.
## Source Code
See the full code at https://gist.github.com/lrineau/d20…
-
I tried to do triangulation of 3d cube.
```
List vertices = new List();
vertices.Add(new Vertex(-10, -10, -10));
vertices.Add(new Vertex(10, -10, -10));
…
vgdh updated
3 months ago