-
Hi ,
Occulus hardware with the last occulus SW feature ( which is amazing I would say , a new step forward to the virtuality functionality )
Open vr 1.3 release
Steamvr beta last release and the pr…
-
@KozGit I had the thought of implementing an acceleration to the yaw of head tracking movement. Such that, when turning your head in excess of of 90 degrees rotate the character. Also account for how …
-
I've had a Vive and (v1 base stations) for a couple years, and recently got a Vive Tracker 2.0. Motion compensation works with the tracker if I use the Vive as the headset.
The problem is that I al…
-
More of a request than issue.
Would it be possible to include an option/function which enables a smooth transition when you center or stop tracking? So that it doesn't have this artificial snap int…
-
How would one implement a axis that shows the direction of the eyes are looking at ?
-
**Description:**
For A-Frame, this is uncharted territory for a lot of us. But let's get a start on it, and build from there.
People with experience include:
- @feiss - [A-Painter Interface…
-
* Before opening a new issue, we wanted to provide you with some useful suggestions (Click "Preview" above for a better view):
* Consider checking out SDK [examples](https://github.com/IntelRea…
-
Hi, I would like to perform localization of a lidar which is moving in a space, which is also recorded as a pcl pointcloud. I checked the big config file and I haven't seen any option for map upload. …
-
### Original issue opened by:
@Zee2
___
Tracking a todo list for various outstanding issues surrounding Vive Focus 3 support. Interest from the community has been demonstrated (#10849) and it seems …
-
Hi there, thanks for providing this package, I'm keen to try it out, but am having trouble starting.
I'm using foxy on focal, and have installed librealsense using [scripts/install-librealsense.sh…