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The original game control was mouse-oriented. However, it will be nice to able to use the the keyboard for things like interacting with the environment. This will also open the door to use a controlle…
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Maybe this issue is not on the right place beacause it 's concern the log view......I notice when there is many collars selected on the map with Albion, the order of the log is not respected on the lo…
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I'm compiling a project of mine with both --release and incremental. And after a certain code change i'm getting linker errors:
```
PS D:\work\my\albion\sniffer> cargo run --release
Compiling …
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radar is not working
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### `beet rm -d` supports only removal of one album at the time when passing dirpaths
Running this command in verbose (`-vv`) mode:
``` sh
$ cd /volume1/music/beets
$ beet -vv rm -d Bert\ Jansch/ Sh…
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The game freezes (no matter in what state it is) when one does switch between different desktops (`Ctrl+Alt+Left/Right`). Changing to another window (`Alt+Tab`) works fine, though.
This is on a sys…
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When we start to correlate the geological intersect with others, we can notice some problem concerning the lithology (or other table...), with the actual version of Albion we are able to modify the co…
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**Range check error at (00000000013F49A2{Swift6.dll }) [00000000644049A2] CleanDemandData.PivotSuburb (Line 210, "CleanDemandData.pas") + $75.**
```
[00000000644049A2] CleanDemandData.PivotSuburb (L…
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**Range check error at (00000000013F45DC{Swift6.dll }) [00000000644045DC] CleanDemandData.PivotSuburb (Line 190, "CleanDemandData.pas") + $75.**
```
[00000000644045DC] CleanDemandData.PivotSuburb (L…
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-Dungeon monetization system (like danmachi)
Monster kills leave body behind. Player can choose to carry it or sell it to other players working as transporters. Weight based inventory system (like …