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Add some sort of factor thats dependent on the batteries environment?
For example: If two batteries are being modeled, one is inclosed in a chamber the other exposed to space, the first battery's …
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From [Ambient GA RFC](https://docs.google.com/document/d/1GiD2-MmY9VrkfEs-ET0b7UGPmVII2GQUD7m1iAvbrjo):
> Create simplified consumption model for existing helm charts. Would need user feedback.
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### Checklist
- [X] I made sure that there are *no existing issues* - [open](https://github.com/polymorphicshade/Tubular/issues) or [closed](https://github.com/polymorphicshade/Tubular/issues?q=is%3A…
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I'd like to suggest creating a dedicated blog post on Istio.io that provides a comprehensive explanation of key Istio Ambient mode terminology. Currently, the [Istio Ambient Overview section](https://…
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It is not possible to see span traces for components labeled with Ambient annotations:
![image](https://user-images.githubusercontent.com/49480155/229567780-b151248b-5d76-4c5c-92de-97d9144f78c9.pn…
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**What is the purpose of this sensor?**
I would like to use a sensor to detect lighting conditions. Based on these conditions, I would like to change the graphics of the application from light to dar…
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Main goal of this feature request is to untie hands of mappers that is sticking with such map formats like **Boom** and/or **MBF21** by letting them to use ambient sounds.
There were an idea of abi…
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### Problem
Currently, Ambient Occlusion is subtracted from the calculated light value for a vertex, and light data directly influences vertex color. It causes data loss in shader, such that shadow…