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# Optimizations to animation engine
Currently animation engine chokes on some 500 bones being animated simultaneously, resulting in a very high CPU usage.
### Motivation
It is not uncommon to see …
Usnul updated
6 years ago
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Need cursor tests, using screenshot method to compare the graphic and graphical position.
Something like:
1. Having a default graphic, test that the position matches mouse.x, mouse.y. Move cursor …
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Would it be possible to pass down that option to playwright from backstopjs configuration?
https://playwright.dev/docs/api/class-locator#locator-screenshot-option-animations
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I’d like to get the code to preform a restart when the engine is inactive, I’d imagine I’d measure the frequency at one of the current pins and have the Arduino run a reset code. I’m not well versed i…
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I plan on making the amount of IPC calls largely static for 0.56, as right now their amount can often cripple performance. This issue is to keep track of such calls.
IPC call|Usage|Solution|Status
…
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Hello!
Thank you for the project, looks really good and useful. In particular animation for OverlappingMarkerSpiderfier is amazing. Would be cool to have a jQuery-free version, as you stated in you…
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Animation tracks are already done, need to implement sequences
* [x] Basic sequences are all that should be required for now, no fancy blending
* [x] Portal 1 testchamber_00 probably a good testca…
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Right now there are GLTF models that are being loaded with more than 1 (unity) Animation component, but when we manipulate the animation from its (sdk) copmonent handler, we only modify [the first one…
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Research Plan
[research_plan.pdf](https://github.com/user-attachments/files/17930377/research_plan.pdf)
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### Godot version
Godot Engine v4.2.dev.custom_build (c5a7462a00a665a72c7c1a746c105e3c1c475c96)
### System information
Arch Linux, AMD ATI Radeon Vega Series / Radeon Vega Mobile Series, CPU:…