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*Version:* 1.4c1.02
*Mods:* CBA, ace (albeit a stripped version), loot to vehical for ACE and Antistasi
*Environment*: Dedicated server. I run it myself on the same machine as client.
*.rpt …
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Hello,
I am new at GitHub.
First I would like to thank you to work on improvements. - And of course, thanks to Barbolani for that great scenario.
For playing Antistasi with RHS I would like to ad…
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Quality loading screen to remind users that they bought Premium Antistasi, and Arma 3 was just a free bonus.
As methods are discovered, they will be added below:
1. Method: CBA XEH or Core Modding…
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*Version:* 1.4.0.2
*Mods:* CBA, RHS, ACE Antistasi Edition
*Environment*: MP dedi.
*.rpt attatched?* YES (screenshot)
*have you edited the missionfile?*: No
***Issue:***
I saw the fo…
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Destroyed buildings are not synchronized correctly. AI will think a building is destroyed and shoot through them. One player sees the building destroyed while another does not etc.
Might be fixed b…
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_Just some ideas how to improve code maintainability_
- refactor code (variable names) from Spanish to English, enhances the comprehension of what's going on in the code
- better functions documenta…
IrLED updated
6 years ago
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*Version:* 1.3.5.
*Mods:* CBA, TFAR, Enhanced Movement
*Environment*: MP dedicated, 2x Headless Clients
*.rpt attatched?* YES [arma3server_2019-03-19_17-49-08.zip](https://github.com/A3Antist…
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**Describe the bug**
Server language does not change after changing parameters in server_basic.cfg
**To Reproduce**
Steps to reproduce the behaviour:
1.Change language from English to any la…
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Even the vanilla mission I created with Vindicta is played with seriously low FPS. My guess is this is related to the AI spawn, do we have a chance to destroy the AIs after a distance? It causing se…
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Old Antistasi used to do this for vanilla civilian cars for performance reasons. It broke with 2.06 because you could no longer see actions on simulation-disabled vehicles. Workaround would be to put …
jaj22 updated
11 months ago