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Currently it's 10 + mana, but I think 10 + 2 * mana scales the DC better.
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So in a brazen attempt to crash the game with hordes of dice (and failing.. well done).. We have noticed that there seems to be a randomness issue.
When selecting 40 d6 dice and throwing them in a …
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(moved from #394)
> **Leap**
> *1 stamina maneuver, skirmish+air*
> As a bonus action, you can make a particularly long or high jump. Your jump distance is doubled, and you can add to it a number…
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Have been trying to get a line working to add a skill bonus to a d20 and have that check against a variable number depending on what the user enters in the command.
user entered information would b…
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From the [Skills](https://www.kryxrpg.com/rules/skills) page, example of usage of Arcana:
> ***Identify an Arcane Spell***. If you are proficient with Arcana you can attempt to identify a spell fro…
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Continuing #221 - I decided to try and make a maneuver for assassins.
We decided that auto-critting a surprised target at the beginning of the fight for free is too powerful. Therefore, I suggest t…
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We'd like to upgrade the dice system to handle more complex inputs: modifiers, sets of independent rolls, advantage, and so on. https://anydice.com/ probably has more features than we need, but it may…
TurqW updated
5 years ago
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This package is currently nonfunctional, but can be fixed by changing the request URL to an https URL.
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# Issue description
Players still reporting that ranged weapons has low accuracy:
https://discourse.cataclysmdda.org/t/firearm-accuracy/14675/17
# Current situation
Short range shooting accessib…
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I've been doing some dice probability statistics for rolling 18d6 (using the AnyDice calculator, see http://anydice.com/program/9be), and combining that with a really horribly badly kit-bashed script …