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**Do not report issue for old MangoHud versions**
**Describe the bug**
MangoHud shows GPU load for iGPU instead of dGPU
**List relevant hardware/software information**
- arch
- MangoHud versi…
ghost updated
4 weeks ago
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Hi there on Readme it says
``
As of 3/14/2021, the APU is being implemented, although some additional time is needed to fine tune some things.
``
Did you manage to finish APU
If not, could u ma…
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### Describe the bug
When selecting MANUAL at the ELEC PANEL the APU ON light should not illuminate.
### Steps to reproduce
In cruise, select MANUAL at the ELEC panel and check the APU PWR switch:
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AN24 leaves works in new beta 11.32 APU don't start and engine right too. Any fixes or solution ?
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When the APU length counter is zero but the channel is INIT'ed, (bit 7 of NRx4 set), a maximum length playback apparently occurs.
- Does the counter then count down from 63, or from 0 with underflow?
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### Describe the Bug
Playing the game on hardware/Vulkan mode with a P2 connected will cause very ugly rays to appear from any light source only for P2’s screen. P1 is unaffected.
![IMG_5409](https…
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I think what games as NFS MW, Crash Mind Over Mutants, Mortal Kombat vs DCU crashes due to sound module.
Example NFS MW works without critical errors if make speed-up 4x, but if the process breaks th…
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i noticed that you have vaapi somehow implemented, so i try it out, but it crashes. i ran into similar problem with the tool Weylus: mesa and my apu won't work with empty_moov. i managed to make it wo…
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--apu-slow-limit works very well on Cezanne, though it takes some seconds to settle under load. For example, if I set 5900HX to 45W, it bursts to almost 80W, then settles at 51W. --vrmmax-current can …
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At least for the fuzzyHSA project would it be possible to set up of a pool of test systems to running these fuzzers and openly reporting results? Even if they are of limited usefulness to start.
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2eQTu updated
3 weeks ago