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### Describe the bug
It appears that `icpx` is able to detect unused accessors only when they are created with `buffer.get_access(...)`. For example, creating them with `sycl::accessor{buffer, ...}` …
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```
AviSynth has a built-in ability to rotate video. For example:
AVISource("Video1.avi")
1. TurnLeft
2. TurnRight
3. Turn180
Is it possible to add this feature on a "Video -> Resolution/Aspect" t…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### I have checked the wiki
- [X] I have searched the wiki for this problem
### Does this issue exist in the late…
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If trying to use the mod to just uncap cutscene frame rate but keep the 16:9 aspect ratio on a 32:9 monitor, turning off the fix resolution option, breaks the game resolution. What should become a 16:…
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```
AviSynth has a built-in ability to rotate video. For example:
AVISource("Video1.avi")
1. TurnLeft
2. TurnRight
3. Turn180
Is it possible to add this feature on a "Video -> Resolution/Aspect" t…
-
### Steps to reproduce
Ensure you are using Flutter version 3.22.3.
Add the google_maps_flutter: ^2.9.0 package to your pubspec.yaml.
Create a custom map marker
Use the BitmapDescriptor.asset …
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I have been playing on a 4k TV with frame gen on and getting 120fps (gsync etc).
I added this mod to play on a 32:9 gsync monitor. The cutscenes are great now, running at 60fps, but now the gamepl…
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### Describe the bug
In project settings, I set "dynamic range format preference" to Dolby Vision. Then, in Jellyfin, I play a Dolby Vision file - it plays in Dolby Vision. I play an HDR10 file - i…
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**Is your feature request related to a problem? Please describe.**
This request is aimed to "easily" unleash 3D Full-SBS gaming capabilties when Moonlight client is paired with a set of AR glasses su…
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```
AviSynth has a built-in ability to rotate video. For example:
AVISource("Video1.avi")
1. TurnLeft
2. TurnRight
3. Turn180
Is it possible to add this feature on a "Video -> Resolution/Aspect" t…