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My Settlers unit in this screenshot started in London and I used GoTo to send it to the tile where the cursor is pointing, but the GoTo ended where the Settlers unit is currently standing.
![image]…
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If you have a big map, it looks like you need a huge amount of steps in order to find a path, even though point A and point B are close to each other. Is it intentional that it steps through every sin…
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Hi, I'm working in a game and I need not use diagonals to avoid cutting corners. Can you help me?
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In order to move a unit, the player needs to see the full range of navigable tiles. Upon selection, the unit needs to take the most logical (least cost) path to the target tile.
There are two major …
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Game-
configuration, gamedata, settings, rng, log, values, and input state
Procgen:
WFC - from template file
ProcGen commands - trivial names and numbers
Maps are made from a MapLoadConfig (enu…
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Some of the NPCs (propably the bridge ones) do not move in the supermarket level.
This happens on the master branch, so after the supermarket level was merged...
holke updated
4 years ago
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I've been on a deep dive in WebGL and there is a fair amount of missing functionality.
I've managed to implement the aforementioned missing features on a separate branch.
It'd be great to integr…
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| | |
| --- | --- |
| Bugzilla Link | [51611](https://llvm.org/bz51611) |
| Version | trunk |
| OS | MacOS X |
| CC | @zygoloid |
## Extended Description
Clang keeps crashing and told me t…
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## **Describe the project you are working on:**
Restaurant simulator where staff and customer will need pathfinding to walk from door, kitchen, seat and table. The game is about **effective resta…
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Intermittently, the AI will start to lag and just completely die. This is visible on the debug path being rendered because the path's yellow line begins to move unexpectedly even after the snake has d…