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If an NPC attacks a PC A who is defended by another PC B, PC B will properly defend PC A and take the attention of the NPC. However, the NPC can switch attention during combat, at which point they suc…
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In the intermediate section of the [TAR comment](https://github.com/WhyDRS/DAO-docs/blob/main/comments/S7-27-15), address the main [staff items](https://www.sec.gov/files/rules/policy/2020/34-90788.pd…
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**Name of the app**
specteropsbloodhound
**Integration**
The SOAR integration with SpecterOps BloodHound.
SpecterOps BloodHound uses graph theory to reveal the hidden and often unintended relati…
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### Current Behaviour
In Valgarde, Dragonflayer Invader (24051) and Dragonflayer Worg (24063) are supposed to be invading Valgarde, spawning in a constant, worrisome stream and rushing in to attack. …
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It should be a player choice, as it is in vanilla. Villagers don't run away from players unless they are attacked and golems won't attack until the mentioned happens. So, why can't it be the same for …
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I just had this idea, I thought I coukd write it here before it leaves my head.
As of now, OA has 13 gametypes, yet outside of the classic ones (FFA, TDM, CTF...) few people have a concrete idea of…
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If we want to be able to obtain optimal policies (for baselines or validation) through value iteration we need a function that can return the state transition probability for a given state and action …
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"Attacker" and "defender" can be misleading - attacker is easily associated with the killing behavior, which is the defender's task.
Alternatives could be "killer" and "collector" bots.
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Wenzerro-SectorPeace
Buffs:
Long term happiness= 1 food 1 production 1 science for 2 excess happiness
Friendly dweller:
When relationship is 70 or more both sides gets 10% boost for great person …
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after completing a missile attack the attacker and defender statistics do not update automatically but after the queues are updated. as for the attacker add this line before RecalcRanks() in raketen.p…