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OpenArena
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gamecode
The game code for the QVM-files
GNU General Public License v2.0
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Fix secondary weapon models registering
#346
NoiseByNorthwest
closed
4 months ago
8
Request: VR Port to Meta Quest
#345
neitey
closed
4 months ago
2
ui - FPS drop on mouse movement
#344
leilei-
opened
5 months ago
0
Lei24
#343
leilei-
closed
5 months ago
0
Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done.
#342
NeonKnightOA
closed
6 months ago
0
[OAX B53.2] Error loading file match.c
#341
The-Gig
closed
6 months ago
3
Classic UI: Base Bot Skill, Physics Ruleset and Weapons Ruleset are now saved into cvars + Weapon Arena Weapon is now grayed!
#340
NeonKnightOA
closed
6 months ago
0
Classic UI: Added Obelisk Health to Skirmish/Create Server.
#339
NeonKnightOA
closed
6 months ago
0
Finally decided to add the GH to Weapon Arena.
#338
NeonKnightOA
closed
6 months ago
0
[Brainstorming OAX b53.2 dev] Classic UI description texts for Display, Audio and Video.
#337
NeonKnightOA
closed
6 months ago
2
Added Statusbar texts for Display and Audio, and statusbar skeletons for Video.
#336
NeonKnightOA
closed
6 months ago
0
Fix #328 and also fix a similar problem with `cg_weaponBarStyle`.
#335
NeonKnightOA
closed
6 months ago
0
This was omitted somehow.
#334
NeonKnightOA
closed
6 months ago
0
[Feature] Show both long and short mapname in the menus
#333
The-Gig
closed
6 months ago
1
New cvar: `g_autoGameLimits`: if set, uses the frag, capture and time limits set in the .info or .arena files rather than the ones specified by the user.
#332
NeonKnightOA
closed
6 months ago
0
[Feature] Color names according to their team in team based gametype with `cg_obituaryOutput 3`
#331
Bishop-333
opened
6 months ago
3
[Bug] Choosing Team Deathmatch in the UI actually launch a FFA
#330
Bishop-333
closed
6 months ago
7
Add dmflags menu
#329
Bishop-333
opened
6 months ago
8
[Bug] "Death message output" not stored
#328
The-Gig
closed
6 months ago
2
[OAX b53] Capturelimit affecting Fraglimit-based gametypes.
#327
NeonKnightOA
closed
6 months ago
0
IT NOW WORKS! The SP now recognizes the new special matches and the .info files!
#326
NeonKnightOA
closed
7 months ago
0
This prevents any special arena not marked as "training" or "final" from disappearing from the SP.
#325
NeonKnightOA
closed
7 months ago
0
Added more special match rules for SP.
#324
NeonKnightOA
closed
7 months ago
0
[Feature] Using the player/bot counts from the `.info` files.
#323
NeonKnightOA
opened
7 months ago
0
With these we take care that there's valid info in the fields.
#322
NeonKnightOA
closed
7 months ago
0
Full support in `game` for all .info fields. `fragLimit`, `timeLimit`, `mpBots` and `special` have a direct impact on Classic SP.
#321
NeonKnightOA
closed
7 months ago
0
[Feature] UGC management system
#320
NeonKnightOA
closed
7 months ago
1
New .info fields, the implementation and actual gameplay impact will come later. Also the console now displays the full info.
#319
NeonKnightOA
closed
7 months ago
0
"New Round" timer won't be drawn anymore for Overload.
#318
NeonKnightOA
closed
7 months ago
0
Instead of "else" we use direct comparisons. This should solve the SP problem once and for all.
#317
NeonKnightOA
closed
7 months ago
0
[Post-0.8.8 bug] Invisible Lightning from LG
#316
NeonKnightOA
opened
7 months ago
12
[Feature] Grant individual score for who conquers a Dom point in Domination mode
#315
The-Gig
opened
7 months ago
4
All default Time Limits for non-Round-based modes set to 15. Harvester reverted to capturelimit. Added RoundTimeLimit defaults for Elim/eCTF/LMS.
#314
NeonKnightOA
closed
7 months ago
0
More places where character-based announcements were found. Cleansing up as well.
#313
NeonKnightOA
closed
7 months ago
0
Restricted the ".info file not found" message to Developer mode (fixes #306)
#312
NeonKnightOA
closed
7 months ago
0
G_CheckTeamItems now accounts for Domination (at least 1CP) and Possession (searches for the white flag).
#311
NeonKnightOA
closed
7 months ago
0
Silencing the last cg_draw warning.
#310
NeonKnightOA
closed
7 months ago
0
[Feature] Additional in-game announcer feedback
#309
NeonKnightOA
closed
6 months ago
0
Ready effect in railgun glass will match his trail color
#308
Bishop-333
closed
7 months ago
3
"New round" message is now drawn for Overload.
#307
NeonKnightOA
closed
7 months ago
1
[OAX b53] Too many "map.info not found"
#306
NeonKnightOA
closed
7 months ago
0
[Feature] Elimination warmup time to behave more like Duel
#305
NeonKnightOA
closed
6 months ago
0
[Feature] "dropweapon" command
#304
NeonKnightOA
closed
6 months ago
1
[Feature] Add statusbar texts for Audio, Display and Video
#303
NeonKnightOA
closed
6 months ago
2
[Feature] "Advanced Options" menu for Skirmish/Create Server in Classic UI
#302
NeonKnightOA
closed
6 months ago
1
[OAX b53] Overload obelisk and base rendering between matches
#301
NeonKnightOA
closed
6 months ago
4
[OAX b53] Bot chat problem
#300
NeonKnightOA
closed
6 months ago
5
[Feature] Tell players about missing objective entities
#299
The-Gig
closed
6 months ago
2
AI changes: ai_vcmd: replacing long comparisons with short equivalent and adding additional early return for BotVoiceChat_Defend.
#298
NeonKnightOA
closed
7 months ago
0
Fix: Flags won't be drawn anymore in Harvester/Overload
#297
NeonKnightOA
closed
7 months ago
0
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